Update 1


Our first update for this semester working on Tether!

This will be a short one but we did make some progress on the game, especially with the new level being the largest and most complex yet.

Below you can see our progress in making the new level. Beginning with a design sketch and then into modeling  and implementing the actual layout.

Level 4 Sketch

A sketch of level 4 used as reference when creating it

Level 4 view

A high view of the new level, with a corner swing on the left and a receptacle for the cube on the bridge to the right

Level 4 alt view

Alternate view of the level, can clearly see glass blocking player from jumping to exit and receptacle for cube

Here also is an example of our current pause menu that we're hoping to implement into the actual game very soon

Pause Menu

Current pause menu for the game

We hope to have much more to show by the next update, especially a gameplay demo of some of the levels and the gameplay mechanics.

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